Hey, Where’d Jim Go?

I guess I kind of REALLY fell down the rabbit hole I described a month ago. I do that sometimes. I get hyperfocused on the new thing in front of me, and I go all the way in, leaving everything else behind. I started repairing, repainting and reselling vintage Mego action figures, and wow! It is so incredibly satisfying. I found myself in over my head before I knew it. Since I last posted about them on August 30th, I went from this:

To this:

And that’s not counting the ones I’ve sold. That Planet of the Apes Ursus I posted about on August 30th? I sold it for $129.99. The risk that I was worried about paid off big time! I used the profit from that sale to do something better with my photography. I really didn’t care for the sunburst background I used. So, I went to Amazon and found a miniature 16″ x 16″ photo studio. Self-lit with a ring of LED lights and a number of plastic backdrops, it did the trick! The next figure I put up was a vintage Scotty figure from the 1974 Star Trek line.

Scotty in the studio

I used a diorama created by my friend Mike Sutter of the Guardian of Forever from the classic episode City on the Edge of Forever to frame my photo. Check out the result!

It really classes up the toy, doesn’t it? I put this Scotty figure together with parts. I got a head and uniform in one lot, the weapons in another, and the type-2 body in a third. I sold it after three weeks for $79.99. But before that, I was able to sell the Lt. Leslie custom figure I had made for $59.99! I couldn’t believe it! I used a printed background on a normal piece of computer paper and a riser that Mike made.

Then a type-1 Spock for $59.99. I was selling the figures just about as fast as I could pull in replacement figures and parts.

I even sold a French Spider-Man figure for which I fixed a broken leg! I bought it for $42.75, and ten days later, I sold it for $79.99. It may have taken me 10 minutes to fix his leg.

Encouraged, I started buying figures and parts like crazy. Then, as I realized I had too many figures on my shelf (as you can see above), I decided to put together a nice set out of reconditioned figures that I had repaired, repainted, and outfitted with reproduction weapons. And last night, after just a few hours, I sold it, my biggest sale yet!

I sold this batch for $180! That’s more than my pristine set cost me a few years ago with vintage weapons and their foil stickers still intact.

The only one that came to me whole was Uhura. I just added a reproduction tricorder to make her complete.

I have to take a step back now, and just be impressed with myself. I am selling my figures for far more than they’re worth. It’s just a pleasant surprise every time one sells, because every single time, I think I’ve overpriced them. But wow, it sure is rewarding.

Star Trek Adventures: The Power of Momentum

As a relatively new player and a wannabe gamemaster for the roleplaying game Star Trek Adventures, published by Modiphius, I read the rules, watched a few videos, but nothing ever teaches me a game quite like being a player. I pay attention to how a game works from more experienced players, and I really pay attention to a gamemaster who is patient and takes the time to explain everything that we players are doing and can do. ‘Nathan Burgoine is the guy who runs the game I play in, and he’s exceptional. He always offers alternatives and is aware of the talents that our characters have and points out our individual options.

Star Trek Adventures Core Rulebook, by Modiphius

The economy aspect of Star Trek Adventures is something I really didn’t get a feel for while reading the rules. There’s an ebb and flow of momentum and threat. If you’re not familiar with these game terms, momentum are units that you earn that you can spend to increase your likelihood of success in rolling dice, or use to gain more information when you have rolled very successfully. Threat is a unit that you can provide the gamemaster so that he or she or they can do the same thing for the opposition. There is a constant flow of both momentum and threat going on throughout a game session. For this post, I am going to focus on momentum.

One of the key uses of momentum is to increase the likelihood of success when a player rolls the dice to resolve a task. In the Modiphius 2D20 system, a player rolls a base of 2D20 to determine success. They have a target number to meet or roll below, based on two of their combined stats to determine success or failure, and the GM must tell them how many successes on the dice they will need to be successful at the task.

Example: Captain Chamberlain takes over at the helm to make the starship Challenger engage in a fairly tricky approach to the damaged starship Pageant, which is leaking deuterium. The gamemaster declares that the task of flying Challenger in without contacting the deuterium is difficulty two. Chamberlain’s Control score is 11 and his Conn score is 4, so by adding those together, it is determined that he must roll 15 or less on each D20 to earn a success. Since the difficulty is two, he must roll successes on both dice to succeed at the task. Since his chance of success on each die is 3/4, his chance to succeed on both die rolls is 3/4 x 3/4, or 9/16. Yikes, that’s just over 56%. It’s a good thing there’s momentum. In Star Trek Adventures, a player can spend one point of momentum to gain an extra die to add to the chance to succeed. The player can spend an additional two points to gain a second die. A third extra die can be obtained by spending three more momentum, for a total of six momentum, which is the most a player group can bank at any one time. So, basically, you can spend:

1 momentum = +1D20

3 momentum = +2D20

6 momentum = +3D20

For our purpose today, I’m only going to talk about the first momentum spend. Additional spends have diminishing returns that make them debatable. So, in the example above, if Captain Chamberlain spends one momentum to gain an extra D20, his chances of success increase from 56% to a whopping 84% (I’m rounding to the nearest whole percent here, I’m not Spock or Data). Furthermore, he has a 42% chance of getting three successes and gaining that momentum spend right back again. The bottom line is that either he’ll get the momentum back again or he needed it to be successful in the first place, because there was a 44% chance that at least one of his first two dice were going to fail. That means that the chance of Captain Chamberlain failing his roll was nearly the same with 2D20 than the chance that he would get his momentum spend right back again with 3D20, and that makes it a good bet. Now, does this always hold up? Pretty much.

Let’s say your combined scores give you a success number of 12. You have a 40% chance to fail, and a 36% chance to get your momentum back with three successes. Still definitely worth it to me, so my philosophy is always spend one momentum on a task if you have one.


Down the Mego Rabbit Hole!

People ask me how, since I’m retired and don’t make comics anymore, do I keep my brain from rotting due to disuse. Well, I have a new hobby. As you may have read here or here, Mego action figures were among my very favorite toys when I was a kid. I just wasn’t allowed to play with them at home. I had written an entire Solution Squad story about eight-inch action figures, and one of my buddies had customized a Radical figure for me, which appears on the cover.

I tried my very best to emulate the blister card from the World’s Greatest Superheroes line that Mego produced in the 1970s, right down to the circles featuring other characters with their names encircling their head shots. It wasn’t easy! Radical’s head was made from a repainted Shaggy (from Scooby Doo) with some scupted hair and beard add-ons. His costume was printed! So cool.

My very favorite Mego was the first one I received for Christmas in 1972, Superman, which you can see young Radical playing with here, in a flashback.


As fun as it was, the Mego Superman’s cape was far too easily frayed. I don’t know whatever happened to my old Mego figure. It probably got tossed during one of our many moves. But I do know that he was well loved and well used, and his cape showed it. A few years ago, I acquired one that was in near-mint condition, and I bought a cool diorama from a buddy who sculpts them out of foam to display him permanently.

The next one I got as a kid, in 1974, was a Captain Kirk figure from Star Trek. When my brother got Spock, we had many adventures together. Both of those figures stayed with my brother when I moved away. But the one thing I always wanted was the USS Enterprise playset. I yearned for it, but it was not meant to be. Well, last summer, I found both. I bought a set of the first series of Star Trek figures released in 1974. Uhura was added in 1975, but was still considered in the first series. They can cost quite a bit in good condition, and these were pristine. They had all their weapons, delta insignias, their hair paint was unmarred, they were just perfect. With one exception; Captain Kirk’s leg was broken at the knee.


Now, I am not a handy person. My grandpa and dad did their best to make sure I was at least competent with tools, and when I was younger, I used to make things in my grandpa’s garage. But I never built models, or worked with glue very much. I always preferred drawing. But, I thought, for the price I’m getting this set ($120), I can at least attempt to repair a Mego leg. I would have never considered it when I was a kid, but then again, we didn’t have YouTube back then. Sure enough, I found a video explaining how to replace a knee pin, which is what was missing from Kirk’s leg.

I replaced the pin from a bag of cadaver Megos I had gotten alongside the Superman a few years before, and ironically, a Superman corpse gave up his knee pin so that Kirk could stand again!


In the end, it really wasn’t complicated at all. But I felt accomplishment, nonetheless. Paying only $20 each for mint (-1) Star Trek figures was really cool. And then when the Enterprise playset popped up for less than $100, I knew I had to have it, finally, after all these years! My shelf looked like a Christmas catalog item from 1974!

In the box for the Enterprise was also an extra Captain’s chair and black stool. I didn’t think too much about them, and just tossed them in a box with my cadavers. We’ll get back to them, though.

I thought that would be the end of the hobby of collecting Megos. But then I found out that Mego was back in business after decades of companies trying to do what they did. I had seen some of the newer figures with their fancy correctly-painted weapons and stuff, I dismissed it. Bah! New things! But then I discovered that they had finally produced Sulu and Chekov figures with their original-looking blue phasers and communicators!

The bridge crew would be complete! And what’s this? The impossible-to-find Romulan figure was being re-released with its red weapons set! I couldn’t have a Klingon on the bridge without a Romulan!

By then, I was in my new office, and had a much better display space for my beloved Enterprise set.

And, I thought, if they re-released the Romulan from the Aliens set from series two, maybe they did the Gorn, too! The Gorn figure, if you are not aware, was perhaps the worst and cheapest figure that Mego produced. There was nothing original about it. It utilized a repainted head from Marvel’s Lizard figure, the body from a Planet of the Apes Soldier, and a Klingon uniform. Parts is parts, right?

But the new Mego did not spare the detail! They made a real Gorn that looked like the one in the show!


Naturally, I had to have one. But where was I going to put it? I ran into my diorama-building friend Mike Sutter at a toy show, and put to him an idea. Could he make Vasquez Rocks for me? You know Vasquez Rocks. It’s a park in California where everything has been filmed, including the episode where Kirk battles the Gorn, Arena.

Well, Mike knocked it out of the park. I even got the new version of Kirk for the diorama.


When I discovered that the new shelves in my office were too narrow for the full diorama, I asked Mike if he could trim them down to nine inches wide. He agreed, and asked what I wanted done with the rest. I asked if he could use them to make another diorama, the Guardian of Forever from the episode, City on the Edge of Forever. And again, he crushed it.

But I didn’t want to move my wonderful Kirk and Spock from the bridge set, so off to EBay I went to buy the cheapest Kirk and Spock I could find. I got the pair for $40, but they didn’t come with weapons. I thought, well, that was hardly relevant to this display, so I didn’t worry about it. But it made me think, how hard would it be to just get a set of weapons? Apparently, much harder than I thought! A vintage weapons belt with the blue phaser, communicator, and tricorder can set you back $50! But I wasn’t done with this piece, yet. I needed another Dr. McCoy figure, and I didn’t want to pay a lot for it. I had just found another Kirk and Spock online for even less than I paid for the first pair, just $25, and I had replaced the new Kirk with the Gorn with the classic Kirk. The Spock figure had problems, though, He had a Type-1 body, and his legs were splaying out like crazy. You guessed it, I found a YouTube video. I ordered some 2 mm elastic cord and bought a crochet hook at Walmart. After two attempts, I had completely restrung the figure, making it as good as new. However, I didn’t need a Spock figure at the moment, so he sacrificed his uniform to go with a Type-2 McCoy body I had in my cadaver box. One of the things Mego saw in the Star Trek line was cheap production. The only difference between a McCoy figure and a Spock figure was the head! The McCoy figure had been a gift from my friend Tracy Edmunds, whose father-in-law had bought it in the 1970s to use as a driver in his model race cars. His head was completely messed up from having helmets glued to it, but his body was in perfect shape. I found a McCoy head on EBay for ten bucks and boom! Instant Dr, McCoy figure. Still no weapons, but the good doctor had lost his phaser in 1930s New York in that episode anyway. And now I have a Type-1 Spock figure in my spare Mego box. When another blue uniform comes along, he’ll be dressed again and I’ll have another nearly complete figure.

While that really wasn’t true customization, just a parts swap, I kind of wanted to try my hand at it.
My first attempt was to make my Star Trek Adventures captain, by modifying a new Kirk uniform with fabric paint. It was a disaster. I thought I had better stick to what I could handle and not modify the clothes too much. If I try it again, I’m going to try gluing fabric over the existing fabric. I just need a couple of black panels, not a complete dye job.

I thought I would start my journey more successfuly by making a redshirt. If you don’t know that term, it refers to one of Star Trek’s many casualties, who often wore red shirts for security, and often didn’t even have names. But there was one who not only had a name, but he appeared in 57 episodes, more than even Sulu or Chekov! His name was Leslie…most of the time.

Lt. Leslie, played by Eddie Paskey

One of Mego’s new lines was Married With Children, and I had read that they were trying to go cheap on sculpts again. They were pulling old sculpts from everywhere, and they chose one that someone had made of Eddie Paskey, who played Lieutenant Leslie on Star Trek, to make Al Bundy’s head. This was supported when I got a look of the side view of Al’s profile.


I’m pretty sure Al Bundy never had those Starfleet sideburns! So, I thought, let me try making a custom Mr. Leslie figure. I took that now-shirtless Kirk figure, and popped off his head, and replaced it with the head of Al Bundy. I found a Scotty uniform shirt online for a fairly low price, and ordered it. Scotty was the only figure Mego produced in the old days who wore red. Leslie most often wore red for engineering or security. But I had also read that you could simply repaint Mego figures with the same paint you use for D&D figures, and I had some. So, I got to work repainting the head with a color more suitable for Leslie while I waited for the Scotty uniform to be shipped. When it arrived, I used an X-Acto knife to cut away one of the rank braids (Scotty was a lieutenant commander while Leslie was just a lieutenant), and put it all together. I borrowed one of my classic figure’s weapons belts to complete the look.

My first successful custom Mego: Lt. Leslie


Since I’m not worried about vintage weapons for this figure (the only part of him that’s vintage is his shirt), I looked for reproduction Star Trek weapons. And wouldn’t you know it, Dr. Mego has some! Instead of $50, I can get a full belt for eight bucks. And I have plenty of other figures that don’t need vintage weapons, but would display better with weapons than without. That site has replacement parts for everything we need to restore our 50-year-old figures and make them look new again! Okay, now I had a taste for customizing as well as repair.

There’s been a movement not just to sculpt Mego heads but to print Mego heads made of resin. And one that came up in my wanderings was one that I really want to make: Luke Skywalker.


It’s well known that Mego passed on the Star Wars license in 1977 and that decision factored into the company’s eventual demise. Kenner took up the toy license and instead of making expensive eight-inch figures, they focused simply on molded and painted 3.75″ figures that were far cheaper to manufacture and much more flexible in the types of figures that could be offered. It was a trend that even Mego adopted afterward, when they tried to keep up with their Star Trek license for Star Trek The Motion Picture. But I often wonder what it would have been like if Mego had made the Star Wars figures. So, I’m going to try to make one. I painted Luke’s head (so out of practice) and attached it to an extra Type-2 body I had. I noticed that the foot was broken, and yep, right to YouTube, learned how to pop out the ankle pin and replace it with a donor part.

Appropriate that he’s in front of a Star Wars game, right?

I’ve ordered a black bodysuit, and a pair of replacement boots for CHiPs figures to make a start on Jedi Luke. Yes, CHiPs boots are correct.



While I was in reconstruction mode, I dug back into my box of parts, where I found a Planet of the Apes figure. I honestly did not have any interest in these figures when they came out in 1974, so I didn’t even know the character’s name.


A trip to the Mego Museum page, and it was revealed! His name was General Ursus…or General Urko. It depended on when you bought him! That page is really a nice resource, because you can find out what parts a particular figure came with to be complete. This figure did not have his rifle or his scabbard and short sword, and like Star Trek weapons, they can be really hard to come by. But, because of his condition (really nice), I decided to complete him. It took a couple of weeks to find the parts, but I did. So, I spent $55 to complete a $150 figure. Pretty cool.

The Completed General Ursus/Urko

Here is where the new hobby is satisfying. I took parts from three incomplete figures and made a whole one. There’s just something right about that. It feels good. So I took a good look at my parts box and started making notes. Remember that extra captain’s chair from the Enterprise box? I sure don’t need it, but someone evidently does!

Just like there’s a market for Mego weapons, there is a market for any spare parts, even heads! I have an extra General Ursus head, and I don’t need that either.

So, to answer the question from the first paragraph, how am I keeping my brain from rotting? I’m doing math. I’m looking for parts lots that complement what I already have, and selling what I don’t need. Here’s the pièce de résistance:

I have a Klingon figure. Its head was in good shape, as was the uniform, and one of his two boots. His knee, though, had been replaced not with a plastic pin, but with a bolt and nut! I can’t even fix it because more damage was done to the leg when someone did their best knee replacement without YouTube.

Metal knee replacement before its time

So, I took a spare Type-2 body from a Robin figure with a messed up head, and did a transplant. Now I just needed a weapons belt and a boot replacement. Vintage boots are $20 a pair. Or, if you want a single boot, the price is…$20. The whole figure is only worth about $40. I was not about to pay $20 for boots. So, instead, I found a whole Klingon. Wait, what? Well, yes, the Klingon figure is whole, but…his head is messed up and the uniform pants have a few minute problems. That reduces the value. So, I paid $35 for this whole (messed up) figure, and I will take the boot and the weapons belt, to make a whole, good, sellable-condition vintage Klingon figure, and I could sell the remaining parts. Sounds crazy, but I could get $20 for the good boot, and $15 for the Type-2 body, and–are you following this? I could get $35–what I paid for the whole figure–for the leftover parts of this figure that are undamaged. I’m not going to, though, because I’m going to keep gathering an inventory of spare parts to complete more figures later on. I will probably ditch the defective pants, though. I think I might experiment more and repaint the head, too, since its paint defects make it not as valuable.

So, no, my brain isn’t going to rot. I’m on a constant watch now to find parts that go with my parts. It just becomes important now to keep track of what I have on-hand.


Everyone, take a bow! Your time will come. You will be complete again!

Star Trek: Strange New Worlds–Subspace Rhapsody



I’ll get back to my summary of the second half of the second season of Strange New Worlds in a bit. But for now, Subspace Rhapsody is now my favorite episode of Star Trek of all time and I need to get this out!

We knew there was a musical episode coming, and I wondered how well that would fare with Star Trek fans, who can be very unforgiving. But I found the episode to be completely chaming. The Enterprise encounters a naturally-occurring subspace fold, and Spock thinks that it can be used to increase the speed of their communications across the sector by a factor of three. Subspace radio is Star Trek’s magical way of allowing faster-than-light communication in a universe where they traverse dozens of light years in a matter of days. So, this would be a big deal. Unfortunately, the fold doesn’t appear to want to transmit their signals. When chief engineer Pelia suggests music to take advantage of the nature of harmonies, they give it a try. Uhura sends “the great American songbook” through the phenomenon, and the results are…spectacular.

Spock inexplicably bursts into song (Status Report) while offering a routine report on the effects of the phenomenon. Then music is heard throughout the ship, and each member of the crew gets a verse to sing, just like in a Broadway musical, touching upon each character. There is some real genius going on in this scene, as helm officer Ortegas and navigator Mitchell, even find their hand movements on their control panels to be synchronized. That clues us in that it’s not just singing we’re in for!

Then we are treated to an a capella arrangement of the Strange New Worlds theme. Some viewers may not even have noticed.

As the crew searches for answers, their fundamental truths are revealed and their individual storylines are wrapped up. And once more, James T. Kirk is inexplicably on the ship. The Farragut must follow the Enterprise like a lost puppy! Una notices that La’an “has an energy” about her as they prepare to beam him in. La’an dodges the remark, for the moment. As Kirk is receiving a seminar from Una on how to be an effective first officer, they have a slight disagreement on command style, which leads to a duet in Gilbert and Sullivan style, called Connect to Your Truth. We know that Una loves Gilbert & Sullivan from references in episode two, and the Short Treks episode, Q & A. The pair even dance, while La’an looks from around a corner, observing that they are revealing more about themselves than they perhaps intend to.

When La’an returns to her cabin to address her feelings, she belts out How Would That Feel, where she explores her feelings for Kirk, and how those feelings have changed how she sees herself. She’s even questioning her entire way of behaving and wants to experiment with sharing her feelings. This is a real moment of character growth for La’an, but it’s tempered when she realizes that she could inadvertently reveal things that she is not allowed to because of the events of episode three. She is not allowed to reveal what happened in the alternate timeline and understands that it could pose a security threat. So, the change in her paradigm is delayed.

The next number, a duet between Captain Pike and his sometime paramour Captain Batel (who finally gets a first name, Marie) is played for laughs as they try to have a Private Conversation, only to have their personal business and raw emotions laid out in front of their entire crews–until La’an cuts off communication to prevent any further emotional and professional damage. When Spock reveals that the damage is spreading through the entire subspace network, Pike is then convinced that they need to stop the phenomenon from doing more harm, even extending into the Klingon Empire. “No one wants to hear a singing Klingon,” Una says. I heartily disagreed!

When La’an doesn’t want her feelings toward Kirk revealed, Una sings to her about how keeping things secret really doesn’t work for her anymore, in Keeping Secrets. Things start to get a little more serious as a group of Klingon ships is about to arrive and destroy the subspace fold, which Spock has found to be a fatal mistake. It would destroy the Federation and half the Klingon Empire. To come up with a tactical plan, La’an recruits Kirk to help her, and somehow they have an emotional moment without a song. Kirk has sensed La’an’s attraction, but he’s in a relationship right now, and his partner Carol is pregnant. This relationship of course was revealed in Star Trek II: The Wrath of Khan, and the pregnancy will result in the birth of Kirk’s son, David. But knowing how that relationship will end does raise the question of whether Kirk will eventually come back to La’an. This episode has layers on top of layers, because in season one, episode 10, La’an is serving as Kirk’s first officer on the Farragut in the future timeline, and appears as happy and free as she wishes she could be.

As Spock and Uhura race to find a way to shut down the effects of the fold, they discover that the phenomenon is following the rules of the American musical, and that the music is occurring when strong emotions are too much to express simply in spoken words. As an example, Chapel is celebrating with friends in the Port Galley, because she has been accepted to the fellowship she applied for back in episode five’s Charades. As soon as they burst into song (I’m Ready), Uhura starts taking readings before chiming in, while Spock stands helplessly by and watches his relationship with Christine dissolve before his very ears. This one of the most ambitious numbers in the show, with a whole room of dancers, very much in the style of Chicago. But in the end, Chapel just cuts Spock’s heart out:

It’s freedom and I like it
My spark has been ignited
If I need to leave you
I won’t fight it

I’m ready
.”

As Uhura and Spock struggle to find a pattern that will allow them to escape the phenomenon, Spock finds himself emotionally compromised, and his pain is released in a reprise of I’m Ready. This is my favorite song in the whole episode, so I’m going to quote the entire thing here:

This news really changes everything
I can’t believe how wrong I’ve been
Convinced myself we shared the same feelings
I won’t make that mistake again

She’s happy and carefree
The opposite of me
I can do the calculus

For her I set aside
My need to analyze
Now I’m racked and
Searching for why
I’m the ex

I’ve got no one but myself to blame
I’ve betrayed my core philosophy
Unbending reason must be my true north
Lеst I drown in this sea of pain

I’m so dysfunctional
Weak and emotional
Feelings I just can’t contain

Escaping this misery
Or breaking free
Not a possibility

I’ll solve for Y in my computation
But miss vital information
The variable so devastating

I’m the X
I’m the X
I’m the X


This is just so clever, the interchangeable use of ex and X, why and Y, I love the whole thing. This sets Spock down the path we know he’s destined to walk. “Unbending reason must be my true north” defines the Spock we know from the Original Series, and who we got to see in A Quality of Mercy‘s alternate timeline, again weaving the idea of fate in and out of this whole prequel series.

This breakup also adds a new dimension to the Spock/Chapel relationship in the Original Series. Instead of a simple unrequited love on Chapel’s part, this new dynamic provides a different take. Spock was in love with her and she broke his heart. He retreated into logic and she realizes that she made a mistake and is trying to get him back, and he rebuffs her, harshly for the most part, especially when he goes into Pon Farr in Amok Time. It’s just really well done.

Spock is overwhelmed and leaves Uhura to find a pattern on her own, as she often finds herself, and in the course of doing so, discovers her true purpose in Keep Us Connected. She finds that enough voices singing could produce a spike of 344 giga electron volts (bound to be a popular trivia answer) and destroy the fold. She persuades Pike that they need a “grand finale” to survive.

Uhura leads the entire ship into their final song, We Are One, which is great, but the true highlight is when Pike orders Uhura to hail the approaching Klingons, who then break out into a boy band song. I’m not kidding, I belly laughed. It was perfect. Even the starships were choreographed by the end of the number and the subspace fold was gone. The crew celebrates, all smiles, except for Spock, who gives Chapel a serious look as he turns away from her, and you can see on her face that she knows that she has hurt him badly. She tries to make the best of it with her other crewmates, though.

Spock makes amends for involving the Klingons, calling back to the first episode of the season, when he showed a willingness to drink blood wine, again weaving plotlines gracefully throughout the show.

Batel concludes that she and Pike will settle on their desired vacation spot after she comes back from a priority-one mission she just received from Starfleet, and you just have a feeling that that’s not going to go well. Still, such a good show. Such strong character development, and they even explored something brand-new!

Star Trek Strange New Worlds, Season Two Part 2

The second half of the second season of Strange New Worlds begins with a callback to an Original Series episode, The Devil in the Dark. But in Lost in Translation, instead of the misunderstood intelligent creature the Horta killing to protect its brood, we have intelligent life forms in a nebula causing crewmembers to hallucinate in their attempt at communication. This is where Star Trek shines, in general. When confronted with a life form doing harm, Starfleet finds a way to resolve the conflict peacefully. It turns out that the creatures living in the nebula are harmed by the deuterium refining and the Enterprise ends up destroying it to preserve their lives.

In the episode, we follow up with James T. Kirk making another appearance, as he visits the Enterprise, greeted by his brother, Sam. Kirk is visiting from the USS Farragut, which has a particular place in Kirk’s TOS history. It was the ship he was serving on when half the crew (including the captain) were killed in his past, detailed in the episode, Obsession. Sam gives him a tour of the ship, which ends at the bar, at Kirk’s request. We get a taste of their sibling rivalry, as Jim is about to become the first officer of the Farragut, while Sam feels that he has disappointed his father by being content with being a scientist. We also discover that Pike has been given a temporary promotion as Fleet Captain, which comes with its own special delta insignia. He is commanding both Enterprise and the Farragut in regard to the mission at hand, completing a deuterium refinery in Bannon’s Nebula. This is a weak attempt to make good on a singular line in the TOS episode, The Menagerie part 1, in which Kirk recalls that he met Pike after his promotion to fleet captain. This is one of the problems that Strange New Worlds suffers in this second season. They appear to be trying to shoehorn TOS characters into the show, and it feels forced. As the show ends, Kirk and Uhura are having a drink in the Port Galley, and Spock joins them, and we’re once again beaten over the head with a TOS introduction of a cameraderie that will last years.

This really could have been a strong episode, but it was weakened by the shoehorning. They are really trying to put James T. Kirk on this ship. La’an and Kirk share a moment in this episode, following La’an’s communication with this version of Kirk in episode three, and there’s much more to come, it’s clear.

The seventh episode, “Those Old Scientists,” was the episode I was not looking forward to. It’s a crossover with the animated Star Trek series Lower Decks, which is not my favorite. It’s a show played for laughs, which is fine, and just full of references to all of Star Trek’s previous characters and events. I wasn’t sure how they were going to pull this off, but I was pleasantly surprised to see how they did. Of course, there is a random time-travel relic on a planet that resembles the Guardian of Forever without being the Guardian of Forever. That discovery will be reserved for the TOS episode, City on the Edge of Forever. But for all intents and purposes, it is the same thing. When Ensign Boimler inadvertently finds himself at the feet of some of his heroes, we discover some fundamental truths about how important these characters are in the future, and that’s touching, especially in the case of Una, because her testimony in episode two of this season is shown to resonate even into the 24th century, as her image and motto Ad Astra per Aspera is used for recruitment. Even when surrounded by humor, there are touching character moments that make the series great. Sure, there are highjinks, and in a ten-episode season, it could be argued that there is not enough time to have so much comedy. But this episode really works well.

Under the Cloak of War, the eighth episode makes up for all the comedy of the previous episode by going dark. And I mean, really dark. When a federation ambassador turns out to be a former Klingon general named  Dak’Rah, Dr. M’Benga’s memories of the war come bubbling to the surface. It provides an interesting contrast in the different members of the Enterprise crew, as some of them fought in the war, while others were off exploring on a five-year mission. We get the full backstory of how Christine Chapel meets M’Benga, and we learn how their bond was forged–under fire. Even more than M’Benga, who was really nothing more than a guest character on TOS, Christine Chapel is really becoming a nuanced, deeper character thanks to Strange New Worlds. But we do learn a whole lot more about M’Benga. We already knew he was a combat expert, but he stands toe-to-toe with Rah in Klingon Jiu Jitsu, and eventually kills him under, shall we say, mysterious circumstances.

At this point of the season, though, we really start to see that the show is becoming more like The Next Generation. They really haven’t gone to many strange new worlds. They’ve boldy gone to many places they’ve already been, and Enterprise has become less a vessel of exploration and more of a symbol of the Federation in its everyday routine.

Until the next episode, which deserves its own post!

Star Trek Adventures: Welcome Aboard the USS Challenger

The transporter room aboard USS Challenger

“Welcome aboard the USS Challenger. I’m Captain Jeff Chamberlain. If you’ll step down off the transporter pads, we’ll begin our tour.

Captain Jeff Chamberlain, deck 3 corridor, USS Challenger

“Before we begin, I’d like to give you a little context about Challenger‘s mission. In just a short time, the USS Enterprise should conclude its five-year mission, the only Constitution-class starship out of the original 12 to do so. The other 11 starships succumbed to the dangers of space exploration. The USS Intrepid lost all hands to a giant space amoeba near Gamma 7A. The USS Constellation was destroyed while battling the so-called Doomsday Machine near L-374. The crew of the USS Exeter were killed while investigating Omega IV.

“The Hood, Potemkin, Excalibur, and Lexington were severely damaged due to the runaway M-5 computer. The Excalibur lost all hands and was set adrift, while the Lexington sustained severe damage to the engineering section but was able to continue in its mission. I served aboard the Lexington, and lost my best friend, Chief Engineer Harold Bichel. I continued serving under Commodore Wesley as the new chief engineer until the Lexington, too, met its demise to an aggressive D-7 Klingon cruiser near Beta-Delta XII. I was part of the surviving crew who had to stay alive on the class-L planet for 40 days until help arrived. My back was broken, and I can tell you that it was a long 40 days. That’s where Challenger comes in.”

“During my recovery at Starbase 1, I petitioned Starfleet to create a new kind of ship and mission. I had plenty of time flat on my back in the medical bay to work on my proposal. Using all the data from every ship in Starfleet to that point, I outlined and addressed the weaknesses that led to the destruction of the ships and the loss of their crews. At the same time, I examined the non-sentient parts of the Enterprise that have contributed to its singular survival. All of these traits have been incorporated by Admiral Krause at Tycho Starship Yards into one prototype: Challenger. Now, I understand that the Enterprise will be getting overhauled. I’ve seen some of the fancy new engine designs that they’re planning. I wanted none of that. I wanted the most reliable, dependable, tried and true technology that Starfleet had to offer. Challenger may be the first, last, and only ship of its kind. She’s a forward-looking throwback. She’s the size of a Constitution-class starship, but she only crews 204. I’m hoping you’ll be part of that crew. Each of you were recommended to me by your individual captains.

Comparison of Constitution-class and Challenger-class

Challenger‘s mission is not one of exploration. Challenger‘s mission is crisis and emergency response. You won’t find state-of-the-art astrophysics labs or stellar cartography decks onboard. You will find an entire deck of emergency crew quarters to house survivors and refugees. You will find large cargo holds to transport medicines and grains. And you will find an expansive shuttlecraft bay with no fewer than 16 N-type Javelin shuttlecraft for emergency evacuation and rescue.

“But I’m getting ahead of myself. Let’s start at the top. If you’ll follow me…”

Turbolift, USS Challenger

Shhkkkt.

“Computer; bridge.”

Shhkkkt.

Vrrrrrrr

“Such a satisfying sound, isn’t it? I understand that newer ships will have silent doors. I think that’s a shame. As you can see on the deck plans here, there are two turbolifts that go to the bridge. We typically use the main turbolift on the port side of the communications station. We reserve the secondary turbolift for emergencies. During my convalescence, I read too many incident reports of crew being trapped on the bridge after an incident with the sole turbolift being taken out of commission.

Shhkkkt.

Bridge, USS Challenger

“Captain on the bridge!”

“Shin, you’re the only one here.”

“Yes, Captain, except for the recruits you’re bringing on.”

“You have me there. Everyone, this is Lieutenant Shin Ch’tolnan, one of our tactical officers. It’s something new we’re trying out, separating the weapons systems from the conn. It’s enough to have to fly the ship under duress. It is thought that a dedicated weapons alcove would be more efficient. It’s one of the changes I didn’t come up with, but seems like a good idea.

“As you can see, there are two security stations, one for internal security and one for weapons systems. If necessary, they can be manned by two crewpersons. Shin knew we were coming because of an alert from his station. So, the port side of the bridge is typically manned by engineering or security officers. Communications is right behind the captain’s chair.”

Bridge, port stations, USS Challenger
Lt. (j.g) Shin Ch’tolnan, junior tactical officer, USS Challenger
Bridge station layout, USS Challenger
Bridge, starboard stations, USS Challenger

“Over on the starboard side, we have Landing Party Monitoring, the medical station, and your typical science station. The interesting one is Landing Party Monitoring. You’ve probably noticed the device on my uniform that looks like a belt buckle. It’s called a Perscan, and it automatically feeds biometric data back to the ship via subspace link. It also helps maintain a transporter lock without relying on a communicator, which can be lost or taken away.

Perscan device
Main bridge seen from viewscreen, USS Challenger

“And obviously, we have navigation, the helm, and the captain’s chair. Nobody really ever gets this view, since you have to stand in front of the viewscreen to get it. All right, take a good last look around and head to the main turbolift. You remember which one is the main lift, right?

“It’s the one on the port side. If you ever forget, it’s the one with the dedication plaque next to it.

Dedication plaque, USS Challenger

“Get back on that simulator, Shin. You need to get up to speed.”

“Aye, Captain.”

Isometric view of bridge, USS Challenger


Shhkkkt.


“Computer, deck three, aft.”

Vrrrrrrrr

Shhkkkt.

“Here we are, back on deck three. Deck two is taken up by a docking port. I was against that idea, because it provides easy access to the bridge for intruders, but I was overruled. Once we get underway, I’ll probably have the chief engineer weld it shut. Once we have a chief engineer, anyway.

Conference room, deck three aft, USS Challenger

“This is the conference room. On Constitution-class ships, the conference room was too far away from the bridge to be of practical use most times. In situations where solutions are not obvious, I always invite suggestions from my staff, and even debate, right up until I make my final decision.

“I like this room because it provides a good view of the nacelles. I may be a captain, but I’m still an engineer at heart.

Isometric view of conference room, USS Challenger

Shhkkkt.

“Also on deck three, we have transporter room one, where you beamed in. The Constitution-class ships had four transporter rooms. We have eight, and each one has eight pads and a cargo pad instead of the previous six-pad platforms. When we dedicate enough power to it, we can transport 80 people at the same time. That means we can move our entire crew in about two minutes if they’re standing by.”

Lt. Hal Bichel, security/communications officer, USS Challenger

“Ah, and Hal got here while we were gone to stock the armory. Everyone, this is Lieutentant Hal Bichel. Hal is a rare breed. She is both a communications and security officer. She had a double focus at the Academy.”

“What’s that, Commander? She has the same last name as my best friend? That’s not a coincidence. He was her father. Hal was with us on the Lexington when she was just a cadet. She’s also my goddaughter. Let’s–go ahead and continue our tour. I’ll see you later, Hal.”

Isometric view of Transporter Room 1, USS Challenger

Shhkkkt.

“Computer, deck five aft.”

Vrrrrrrrr

Shhkkkt.

Isometric view of Sick Bay, USS Challenger

“Pretty impressive, right? Here we are in the aft section of the middle of deck five, in the most heavily protected part of the ship. This is unchanged from the Constitution-class. None of the Sick Bays ever took direct hits in combat. This, however, is one of the most advanced medical facilities in Starfleet, only second to Starbase 1, though capacity is smaller, for obvious reasons. Sick Bay even has its own dedicated transporter room.

“Oh, and look who’s lurking about. This is Dr. Jenn Carmichael, my personal pain in the–”

Dr. Jenn Carmichael, nerve specialist, USS Challenger

“Don’t you say it, Captain. And speaking of backsides, have you done your physical therapy yet?”

“I’m getting to it. I’m a little busy, as you can see.”

“Captain, if you want to keep your command, you will do your physical therapy twice a day. I may not be the Chief Medical Officer, but I’m responsible for YOU.”

“Yes, Ma’am. Hey, everybody, remember how I told you that I broke my back? Well, turns out there was a little permanent nerve damage that went with it, which also happens to be my nickname for Lieutenant Carmichael. My sciatic nerve acts up from time to time. Good thing Starfleet made a new rule about landing parties. Captains pretty much stay in their chairs unless it’s absolutely necessary. And I have a really good chair.”

Office of the Chief Medical Officer, USS Challenger
Main bio bed room, USS Challenger
Physical examination room, USS Challenger
Lt Commander Brag bav Blav, trauma counselor, USS Challenger

“Oh, and look who it is! Dr. Brag bav Blav, everyone. Our trauma specialist. How’s it going, Doc?”

“How do you think it’s going, Captain? I just restocked my Saurian brandy. Again. I’m having Bichel put up a security force field on my display. These the new recruits?”

“Hopefully.”

“Well, I can’t wait ta get inside yer heads, kids.”

“Uh, okay, then, let’s continue, everyone.”

Shhkkkt.

“Computer, deck 16. aft.”

Vrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.

Shhkkkt.

“And here we are in my favorite place, Engineering. I saved the best for last.

“Over to the side is Auxiliary Control, where we can actually operate the ship if the bridge is compromised. And over here you see the warp core. What’s wrong, you’ve never seen anything like it? Well, my friend Woody, there, can tell you why. He’s the Assistant Chief Engineer. Lieutenant Wooderson?”

Lieutenant Chadwick “Woody” Wooderson, assistant chief engineer, USS Challenger


“All right, all right, all right! You must be the new recruits Cap’n has been trying to woo. This here is the fastest warp engine ever devised. Challenger has been rated for sustained speeds of warp factor eight, but we can push her up to warp nine if we have to. Of course, we can’t shoot when we go that fast, but you can’t have everything. She’s got some giddyup, and she purrs like a kitten at warp six. The only thing she don’t like is sittin’ still.”

Upper deck of engineering, USS Challenger
Jeffries tube, USS Challenger

“Thanks, Woody. As you can see the warp core is installed vertically, requiring a second floor, which is new. And yes, we have a Jeffries tube for control access. No one likes to go in there, and hopefully no one will have to.

Isometric view of engineering, lower deck, USS Challenger
Isometric view of engineering, upper deck, USS Challenger

“Well, that pretty much concludes our little tour, unless you’re excited by cargo bays and crew quarters.

“If you’re still interested in serving aboard Challenger, I’m reviewing applications for the next several days. I look forward to reading yours.”



Credits:

Ship and shuttlecraft design by Bill Krause, @buckadmiral on Twitter, @admiralbuck on Instagram

Interiors by Craig Shoosmith, @tekknonerd on both Twitter and Tumblr