Old-Time Radio

“A fiery horse with the speed of light, a cloud of dust, and a hearty, ‘Hi-Yo Silver!’ The Lone Ranger!”

Bam! Bam! Bam! Gunshots ring out.

“With his faithful Indian companion Tonto, the daring and resourceful masked rider of the plains led the fight for law and order in the early Western United States. Nowhere in the pages of history can one find a greater champion of justice. Return with us now to those thrilling days of yesteryear. From out of the past come the thundering hoofbeats of the great horse Silver! The Lone Ranger rides again!”

Now, imagine you’re a child in 1933, in the midst of the Great Depression. There’s no such thing as television, your family can’t afford to go to the movies, and your only source of information is the cathedral-style radio that takes a place of honor in your living room. The words written above activated the imagination of boys and girls all over the country, as they preceded each episode of the Lone Ranger, starting on station WXYZ in Detroit, Michigan.

I first heard those words when I was around nine years old in 1974, at my Uncle Mike’s house, listening to the very first episode of The Lone Ranger on his reel-to-reel tape machine. I had watched The Lone Ranger TV show with my dad when I was younger, but I’d never heard of a radio drama before. I listened intently, enthralled with the voices and sound effects, and I could almost see the drama unfold in my mind.

When the Lone Ranger was over, he played “The War of the Worlds,” the famous radio broadcast produced by Orson Welles and his Mercury Theater on the Air. Based on the novel by H.G. Wells, The War of the Worlds played out like it was an actual alien invasion being reported on the radio. And that was all it took. I was hooked for life. I hoped that someday I could get ahold of recordings like that for myself.

Though we didn’t have the Internet back then, I kept my eye out for any reference to radio shows. And sure enough, on the back of of box of Kellogg’s Corn Flakes, I saw it.

Superman Radio Show ad from Kellogg’s Corn Flakes

There was a SUPERMAN radio show?? I could hardly believe my eyes. How had I not known of this? Looking back, of course, it’s easy to know why. We didn’t have the Internet, and how else would the topic even come up? Not in conversation around my house, that’s for sure. But I wanted to know what the Superman radio show was like. There was no way I was ever going to get any of the records. $1.50 might as well have been a million dollars to me back then, and I knew my stepfather wouldn’t allow it anyway.

As I got older, I found out more about Old-Time Radio, or OTR. There were dozens of shows, thousands and thousands of episodes of radio drama, comedy, news, and more. Occasionally, I would run across a tape of them and I would buy them whenever I saw them. The Shadow was one of the more common and easily obtained shows. I was familiar with The Shadow because he had teamed up with Batman once in the comics, but the Shadow of OTR was an entirely different character.

Batman #259, guest-starring The Shadow

The Shadow of OTR was dressed normally, one would presume, as he went about town as Lamont Cranston, turning invisible when he became The Shadow. He didn’t carry a gun normally, although there were times when he would resort to using a pistol. He certainly never ran around with a pair of .45 automatics. But getting past all that, The Shadow on radio was simply a treat. The whole idea of a character who turns invisible is pretty easy to convey when you can’t see the hero at all!

Then there were those great Power Records, which combined a large format comic book with an audio drama. Remember those? Featured here is a Star Trek book and record set that I used to have with cover art by Neal Adams. I used to get these whenever I could, especially when they came out with one for the Six Million Dollar Man. There’s a guy who has a whole blog about just these items!

It wasn’t until I was in high school that I really got a healthy dose of radio drama. That was when our local NPR station started broadcasting the Star Wars radio show. What’s that? You didn’t know there was such a thing? Oh, yes. I hurried home each night to listen to it on radio in 1981. It took the Star Wars story and expanded it, filling in gaps where the movie had been edited. There was the usual clumsy expository dialogue that radio has to use to paint the images in your mind, but it used the original sound effects and some actors from the movie, including Mark Hamill and Anthony Daniels. The actors who replaced the originals were no slouches, either. Brock Peters took the place of James Earl Jones, for example. You’d be surprised how good it really was, especially since they used John Williams’s Oscar-winning score.

My interest in old-time radio and radio dramas waned in my college years. There just wasn’t anything going on in my world. But when the Batman craze of 1989 came along, a couple of different items came to my attention and sparked my imagination. First, there were some cassette tapes adapting comic book stories that came out. The associated comic books came with them, and the tapes served to add an audio soundtrack. The first one I bought was an adaptation of the Untold Legends of the Batman. It was like the old Power Records, but there was no album cover.

As the next decade progressed, DC, Marvel, and even Disney kept putting out audio dramas. Stories like “Superman Lives!” as well as the “Complete Knightfall Saga,” along with the Rocketeer were all adapted to audio dramas. Later on, we would even see one for “Kingdom Come.” But the real fun came in 1994, when the theatrical version of “The Shadow” was released.

When the Alec Baldwin movie came out, the radio shows made a huge comeback. A company called Radio Spirits started releasing audio cassettes and CDs of the old radio shows and I bought several sets of them. Then with the advent of the mp3 file format and the Internet, old-time radio was everywhere. Streaming sites popped up, and suddenly the world of old-time radio was no longer restricted to small gatherings with tape exchanges. Suddenly you could buy hundreds of episodes of long-forgotten shows on CD for pennies and listen to them on a computer.

I finally got to hear Superman on radio, and I was not disappointed. It quickly became my favorite radio show. The episodes were short, but in its heyday, it was on five days a week! I can only imagine what it would have been like to run home after school to catch the latest episode. Superman didn’t go up against the menagerie of villains from his comic book, but often the bad guys were gangsters, racketeers, and kidnappers. My favorite episodes, though, were the ones where he went up against racists and fascists, like the Knights of the White Carnation or the Clan of the Fiery Cross. It was quite progressive, especially for the 1940s. The only drawback to listening to old Superman shows is my inability to try Kellogg’s PEP cereal. “P-E-P! The sunshine cereal!” I wonder what it tasted like.

When the deluge of OTR programs began, I started doing research on this. My limited exposure to War of the Worlds, the Lone Ranger, the Shadow, and Superman, suddenly expanded. I started listening to Fibber McGee and Molly, Jack Benny, Abbott and Costello, The Saint, The Whistler, Yours Truly Johnny Dollar, Dragnet, Gunsmoke, The Green Hornet, and more. I found books on the subject, and read the history. The more I learned, the more I loved it. I started making connections

One of Jack Benny’s supporting cast was lecherous bandleader Phil Harris, a bawdy southerner who constantly kept Benny, whom he called “Jackson,” on his toes. The first time I heard the voice, I just about jumped out of my chair. It was Baloo the Bear from Disney’s “The Jungle Book!” Not only was the voice the same, but the character was very much the same, a jazzy, hedonistic fun-loving guy who could sing scat. Amazing! Then, when listening to another episode, the unmistakable tones of Mel Blanc appeared in a voice similar to Speedy Gonzales. Then it hit me. The mice in “The Mouse that Jack Built,” a 1959 Warner Brothers cartoon, were the characters from this same Jack Benny radio program! When I saw the cartoon as a kid, I had no idea that Jack Benny was a radio star! 


On the Fred Allen show, I caught Foghorn Leghorn in the form of Senator Claghorn. Then the floodgates came open. Many cartoons, whether on television or feature films, featured radio performers of old, many doing the same characters or voices that they were famous for decades before. Even “The New Adventures of Superman,” the 1966 Filmation cartoon, starred Clayton “Bud” Collyer as Superman, with Joan Alexander as Lois Lane. Narrator Jackson Beck, whose voice I know you would recognize, since he was active in voice acting for an incredible 73 years, was brought back to narrate Superman.

It wasn’t only voices and characters that were brought back for cartoons. When Mr. Whoopee’s closet would open on Tennessee Tuxedo and everything would fall out, I thought it was hilarious. Imagine my surprise when I was listening to Fibber McGee and Molly from decades before and heard the same thing happen!

Just a few years ago, I was rummaging through stuff in my basement and found cassette recordings of a role-playing game session from 1988. As I thought more about it, I realized just what we were doing. The gamemaster describes the action and plays the part of the characters not portrayed by the players. The players describe their action verbally and act out their characters’ roles, often using voices not their own. We’re not dressing up and acting things out (like LARPers do), but we are doing radio drama. There are a few static images and figures on a map to keep track of where everyone is, but otherwise everything is done by voice and description. They called radio “The Theater of the Mind.” I think it’s still alive and well. It’s just taken a new form.

But if you’re just interested in pure radio, it’s more popular now than it has been since the Golden Age of Radio. With the popularity of podcasts (radio, if you think about it), there are some that talk exclusively about OTR. It’s on Spotify; it’s even on YouTube. Old-Time Radio is everywhere!

Update, 1/25/2023:

I grabbed all four of the Superman radio records on Ebay for $21!

Star Trek: Challenger, Part 1

When Star Trek: The Next Generation came out, the merchandise available was unmatched. There were technical manuals, action figures, ship guides, uniform guides, soundtrack CDs, you name it. The comic books weren’t low-budget books produced by Gold Key, but by DC Comics instead. My favorite item, though, had to be the cutaway poster of the Enterprise-D.

Enterprise-D Cutaway Poster

If you wanted to run a Star Trek: The Next Generation campaign (and I did), this was the very best tool. Unlike the original series, where the best care really wasn’t taken to keep track of where everything was, the producers of TNG knew how rabid Star Trek fans were in their pursuit of trivia and they kept track of everything. I had collected the action figures, toy weapons, and ships obsessively, and when it came time to run another RPG campaign, I was well-prepared. With the seventh season of the series coming to a close in 1994 and the release of Star Trek: Generations, I proposed a new game to my friends.

The premise of the game was simple. The crew of the Galaxy-class starship, Challenger, would voyage to the Delta Quadrant, and seek information on The Borg, my favorite Star Trek villain. They would be equipped with every device ever introduced in the series, including the the soliton wave drive (“New Ground”), and the experimental phase-cloak (“The Pegasus”). Because Federation use of cloaking technology was forbidden by the treaty of Algeron, there would be a Romulan representative onboard to protect their interests. Challenger was a regular United Nations in space, with ambassadors from every world in the quadrant. This provided intrigue and cloak-and-dagger activity aboard ship, aside from the encounters they had along the way. We didn’t use a formal game system, but used pure storytelling instead. I used every prop I had bought and they were all on the table with one rule. If the toy made a sound, the person holding it had to improvise why the weapon or device was activated in the game continuity. That led to some fun! To create unique characters, we took apart Playmates action figures and switched out heads to create different combinations that could represent the characters.

When it came time to play the game, there was a teaser sequence to set things up, and then I played the theme song on a portable CD boombox. I used the Star Trek: The Next Generation alternate main title theme from the Next Generation score soundtrack. None of the players had ever heard it before, so it was a viable Star Trek theme for an original story! I would even hold up “title cards” with the players’ names and the name of the character they were playing, printed in the same font used in TNG.

Then I would change out CDs to use the Generations soundtrack, because it included sound effects for the Enterprise-D, including door chimes, transporters, warp drive, ambient bridge sounds, and more. I had a remote control for the CD player, so I could just enter the track number that I wanted to play on command.

I tried to pace the overall story in acts, like a television show, even pausing for commercial breaks so people could grab snacks or run to the restroom. We were playing in the upstairs game room of The Griffon Bookstore in South Bend, Indiana. I would hang the cutaway poster, which I transported rolled up in a tube, on the wall before we started game play.

I think the game was fairly successful. I know many people remember it fondly. It was just really hard back then to get people to show up at a game away from home. We were in our 20s and 30s (I was 30) and had a lot of things to do.

This was one of the happiest memories I had of the 90s and I’m glad I fell down this memory hole today.