When seventh grade was finally over and summer vacation began, I couldn’t wait to play baseball. The year before, I had played Little League in Tustin with my dad as an assistant coach, and there was no question that I was one of the stars on the team. But in Mesick, that pecking order had already been established, and I was more like in interloper coming in to disrupt things. Still, I had made friends over the course of the year thanks to my size and being recruited to play basketball, and I was one of the guys now. So, naturally, I wanted to play baseball, which was a sport I was actually good at and had experience playing.
To say that we were dominant as a baseball team would be an understatement. We crushed everyone in our path. These guys had been playing together practically since birth, and their roles were were established. Everyone knew who the pitchers were, who the catcher was, and who played each position. I, who had been used to playing first base, was cast aside in favor of two left-handed players. I was relegated instead to right field. Not because I had a good arm for that long throw to third, but because fewer balls were hit there than the other two fields. I had fielded fly balls for years on the playground, but playing organized outfield was different. I did have a good arm, far better than average, and I loved to unload from the outfield. I was pretty accurate, too. I was happy as long as I was playing.
Can you picture the movie, The Sandlot? Just kids playing in blue jeans and t-shirts? That’s who we were. Kastl Well Drilling was our sponsor, and it was written in black on the front of our orange t-shirts with our numbers on the backs. The head coach our team was Jerry McNitt, the local gas man who also had a trout farm. His son, Eric, was our best pitcher and one of the lefty first basemen I mentioned. Floyd Carpenter was his assistant. Floyd was married to Vonceille, who was the lady in town who cut everyone’s hair. No, I mean it. She was the only stylist in town as far as we boys went. Unless you wanted to drive 20-25 miles to Cadillac or Traverse City, Vonceille was the only game in town. She was also Monty Geiger’s mom, and he was one of my classmates and teammates. They lived right across from the ballfield, so it was convenient!
As the summer went on, I looked forward to Little League every day. There was nothing I loved more than playing baseball, even from a young age. It was one of the few things that I did that my abusive stepfather actually approved of. I still remember the thrill of getting my first baseball glove (from a garage sale) and playing catch with myself by bouncing a hard rubber ball off of the propane tank in our back yard. The cylindrical nature of the tank provided for fly balls, ground balls, and line drives, depending on the angle at which the ball hit the tank. Eventually, I received one of the best gifts ever, a Pitch-Back.
With the Pitch-Back, I could use an actual baseball, another wonderful Christmas gift. I was always amused that my Christmas gifts were usually things that I couldn’t use for months while we waited for good weather, but my dreams were filled with visions of using them, and that sure beat nightmares any time.
One thing I had never dealt with before in baseball but encountered for the first time in Mesick, was a curveball. For those of you who don’t deal in sports very much, a curveball is thrown with an angled spin that makes the ball change course in the air. It is NOT an optical illusion. The raised seams of the baseball provide resistance against the air in the direction of the spin, while the spin accelerates on the downward side. Bernoulli’s principle is at work here. For a right-handed pitcher throwing to a right-handed batter, you literally aim the ball at their lead shoulder, and the ideal pitch will break down and to the left, across the plate for a strike. That means to the batter, for a split-second, the ball looks like it is going to hit you. You have about half a second to determine if it’s a curveball or not, and whether to swing. You determine that by picking up the spin out of the pitcher’s hand as soon as possible. As a kid who had been hit a lot, I was not one to stay still in the box and find out. I flinched almost every single time. Throwing a curve ball puts a lot of tension on the elbow, so it’s generally not something you see until 12 or 13 years old. That added a whole new element to baseball for which I was unprepared.
Still, our team dominated every area team, going undefeated for the entire summer. We beat one team in Grawn 38-0. By the end, we were all batting opposite handed so as not to run up the score even more. When victorious, our coaches would take us to the Dari-Pit for ice cream.
This, of course, was the same place my grandma used to take my brother Jeff and me for ice cream, and I knew I loved those banana boats. When it was my turn to order, I ordered the banana boat. The other players jumped on me immediately. Banana splits were for players who hit a home run. Everyone else just got a vanilla or chocolate cone. I was devastated to have committed such a faux pas with my new team. I overreacted and refused any ice cream at all, because I had been conditioned to prepare for punishment for making such a mistake. The coaches wouldn’t hear of it, though, and were great. They just told me gently to check with them next time. This, like so many other instances growing up in Mesick, was a kindness that I would never forget. It was the polar opposite of what I was used to, and how I was used to being treated. Teachers and now coaches were proving to be positive models for adult behavior which I would emuate in my own adult years.
“Kellog’s PEP! P-E-P. That super-delicious cereal presents…The Adventures of Superman! Faster than a speeding bullet! More powerful than a locomotive! Able to leap tall buildings in a single bound! Look, up in the sky! It’s a bird! It’s a plane! It’s Superman!”
Now, if you don’t remember Kellogg’s Pep, that’s okay. I don’t, either. It was discontinued some time in the 1970s. From what I understand they tasted a bit like Wheaties. Pep was one of the first vitamin-fortified cereals, but I know it because of its close association with the Superman radio show, which ran from 1940 until 1949. I listen to the old-time radio show every single day on my way to and from work, and in fact, whenever I’m driving the car anywhere. Some time ago, I bought a 5-CD set that has literally hundreds of episodes of the show on it, and I just let it play and play. For most of its run, The Adventures of Superman was comprised of 15-minute episodes that played every afternoon, the time of day depending on locale. As a serialized story, there was a lot of repetition to keep kids who may have missed an episode up to speed. But the stories move pretty quickly, for the most part. I have a couple of the CD sets released by Radio Spirits almost 20 years ago, as well as a big cassette set featuring Superman along with Batman & Robin, who often guest-starred with the Man of Steel.
As I’ve mentioned before, much of the Superman mythos first appeared on radio. It can’t be understated how much the radio program contributed to Superman’s popularity. But I think my favorite part of the show’s portrayal of Superman is what a complete character he is. He’s no musclebound lunkhead, as he’s sometimes stereotyped to be from the comics. He’s an investigative reporter with as sharp an intellect as Batman’s. Even moreso on this show, because there are times when he makes Batman look simple by comparison. Well, I mean, it’s Superman’s show. He’s the star, right? But the number of times he nearly gives himself away when talking about himself while he’s in his Clark Kent disguise (more on that in a minute) is high. Very high.
It’s a more modern contrivance, thinking of Superman as really being Clark Kent’s disguise. This started in the 80s when John Byrne rebooted Superman. Gone was his past as Superbaby, or even Superboy. Superman simply became the public persona of the adult super-powered farmboy who didn’t even know where he came from. But back in the 1940s, Superman was his true persona, and Clark Kent was the disguise. In fact, it was in the second episode of the radio show when Superman, soon after arriving on Earth as an adult, and after rescuing a professor and his son from a runaway trolley car in Indiana, asks for their help in coming up with a human name for him to use as his disguise: “How about Clark Kent? That’s ordinary enough.” It’s also their idea for him to become a newspaper reporter, at “a great metropolitan.” That way he can learn quickly about where he’s needed.
As the radio program progresses, Superman’s cast of supporting characters solidifies. We have Lois Lane right away, of course, and “grey-haired editor, Perry White.” But when cub reporter Jimmy Olsen comes along, it was a whole new ballgame. Jimmy Olsen was just as important a character, if not moreso than Lois Lane. Jimmy didn’t just get into trouble. Jimmy provided the everyman’s perspective for Superman. He was our window into Superman’s world. He traveled the world with Clark Kent, despite being 14 years old and allegedly living with his mother. At one point I was considering compiling a list of skills that Jimmy picked up on their adventures, but it would be a towering list, only exceeding his injuries by a small margin. That kid would have been the poster child for CTE by the time he was an adult, and he’d have more scar tissue than an Alex Ross image of Batman. He was shot, stabbed, shocked, poisoned, and nearly drowned more times than I can count. He probably developed immunity to a dozen diseases, too. He was like a modern-day Rasputin.
Just like the show, I have to interrupt this blog post to talk about Kellogg’s Pep. When the show began without a sponsor in February 1940, they made dummy commercials to demonstrate what the show could be. “Brought to you by Blankareens!” But it wasn’t long before Kellogg’s Pep became the show’s sponsor for years. Kellogg’s provided premiums with their cereal, including cardboard warplanes, and mail-away walkie talkies that “look like the real thing and really work.” They came with 50 feet of cord so you could talk “clear across the playground.” There was plenty of air given to buying war bonds during World War II was well. But perhaps the best Pep prizes were the comic buttons.
Our pal Dan McCullough was constantly talking to us about our collection of 18 comic buttons that come in Kellogg’s Pep. He’d always start his pitch with, “Hey, gang!” and then he’d launch into how these comic buttons would look swell pinned to our “jacket, or dress, or cap,” and “what a thrill it was to swap duplicates with our pals. Why, they look so real, you expect them to come to life! And you don’t send any money in, not even a boxtop. And you can’t buy them anywhere. Just ask your mom to get you a package of P-E-P, Kellogg’s Pep!” Seriously, that was off the top of my head because I have heard the pitch so often!
Well, Dan had never heard of EBay, because guess what I got in the mail today. Why, Superman himself!
I have to be honest, after all these years of listening to Dan tell the gang how true-to-life these comic buttons were, I was a little disappointed that they were smaller than a nickel.
But hey, I finally have one of those swell prizes from Kellogg’s of Battle Creek!
I guess I kind of REALLY fell down the rabbit hole I described a month ago. I do that sometimes. I get hyperfocused on the new thing in front of me, and I go all the way in, leaving everything else behind. I started repairing, repainting and reselling vintage Mego action figures, and wow! It is so incredibly satisfying. I found myself in over my head before I knew it. Since I last posted about them on August 30th, I went from this:
To this:
And that’s not counting the ones I’ve sold. That Planet of the Apes Ursus I posted about on August 30th? I sold it for $129.99. The risk that I was worried about paid off big time! I used the profit from that sale to do something better with my photography. I really didn’t care for the sunburst background I used. So, I went to Amazon and found a miniature 16″ x 16″ photo studio. Self-lit with a ring of LED lights and a number of plastic backdrops, it did the trick! The next figure I put up was a vintage Scotty figure from the 1974 Star Trek line.
I used a diorama created by my friend Mike Sutter of the Guardian of Forever from the classic episode City on the Edge of Forever to frame my photo. Check out the result!
It really classes up the toy, doesn’t it? I put this Scotty figure together with parts. I got a head and uniform in one lot, the weapons in another, and the type-2 body in a third. I sold it after three weeks for $79.99. But before that, I was able to sell the Lt. Leslie custom figure I had made for $59.99! I couldn’t believe it! I used a printed background on a normal piece of computer paper and a riser that Mike made.
Then a type-1 Spock for $59.99. I was selling the figures just about as fast as I could pull in replacement figures and parts.
I even sold a French Spider-Man figure for which I fixed a broken leg! I bought it for $42.75, and ten days later, I sold it for $79.99. It may have taken me 10 minutes to fix his leg.
Encouraged, I started buying figures and parts like crazy. Then, as I realized I had too many figures on my shelf (as you can see above), I decided to put together a nice set out of reconditioned figures that I had repaired, repainted, and outfitted with reproduction weapons. And last night, after just a few hours, I sold it, my biggest sale yet!
I sold this batch for $180! That’s more than my pristine set cost me a few years ago with vintage weapons and their foil stickers still intact.
The only one that came to me whole was Uhura. I just added a reproduction tricorder to make her complete.
I have to take a step back now, and just be impressed with myself. I am selling my figures for far more than they’re worth. It’s just a pleasant surprise every time one sells, because every single time, I think I’ve overpriced them. But wow, it sure is rewarding.
As a relatively new player and a wannabe gamemaster for the roleplaying game Star Trek Adventures, published by Modiphius, I read the rules, watched a few videos, but nothing ever teaches me a game quite like being a player. I pay attention to how a game works from more experienced players, and I really pay attention to a gamemaster who is patient and takes the time to explain everything that we players are doing and can do. ‘Nathan Burgoine is the guy who runs the game I play in, and he’s exceptional. He always offers alternatives and is aware of the talents that our characters have and points out our individual options.
The economy aspect of Star Trek Adventures is something I really didn’t get a feel for while reading the rules. There’s an ebb and flow of momentum and threat. If you’re not familiar with these game terms, momentum are units that you earn that you can spend to increase your likelihood of success in rolling dice, or use to gain more information when you have rolled very successfully. Threat is a unit that you can provide the gamemaster so that he or she or they can do the same thing for the opposition. There is a constant flow of both momentum and threat going on throughout a game session. For this post, I am going to focus on momentum.
One of the key uses of momentum is to increase the likelihood of success when a player rolls the dice to resolve a task. In the Modiphius 2D20 system, a player rolls a base of 2D20 to determine success. They have a target number to meet or roll below, based on two of their combined stats to determine success or failure, and the GM must tell them how many successes on the dice they will need to be successful at the task.
Example: Captain Chamberlain takes over at the helm to make the starship Challenger engage in a fairly tricky approach to the damaged starship Pageant, which is leaking deuterium. The gamemaster declares that the task of flying Challenger in without contacting the deuterium is difficulty two. Chamberlain’s Control score is 11 and his Conn score is 4, so by adding those together, it is determined that he must roll 15 or less on each D20 to earn a success. Since the difficulty is two, he must roll successes on both dice to succeed at the task. Since his chance of success on each die is 3/4, his chance to succeed on both die rolls is 3/4 x 3/4, or 9/16. Yikes, that’s just over 56%. It’s a good thing there’s momentum. In Star Trek Adventures, a player can spend one point of momentum to gain an extra die to add to the chance to succeed. The player can spend an additional two points to gain a second die. A third extra die can be obtained by spending three more momentum, for a total of six momentum, which is the most a player group can bank at any one time. So, basically, you can spend:
1 momentum = +1D20
3 momentum = +2D20
6 momentum = +3D20
For our purpose today, I’m only going to talk about the first momentum spend. Additional spends have diminishing returns that make them debatable. So, in the example above, if Captain Chamberlain spends one momentum to gain an extra D20, his chances of success increase from 56% to a whopping 84% (I’m rounding to the nearest whole percent here, I’m not Spock or Data). Furthermore, he has a 42% chance of getting three successes and gaining that momentum spend right back again. The bottom line is that either he’ll get the momentum back again or he needed it to be successful in the first place, because there was a 44% chance that at least one of his first two dice were going to fail. That means that the chance of Captain Chamberlain failing his roll was nearly the same with 2D20 than the chance that he would get his momentum spend right back again with 3D20, and that makes it a good bet. Now, does this always hold up? Pretty much.
Let’s say your combined scores give you a success number of 12. You have a 40% chance to fail, and a 36% chance to get your momentum back with three successes. Still definitely worth it to me, so my philosophy is always spend one momentum on a task if you have one.
People ask me how, since I’m retired and don’t make comics anymore, do I keep my brain from rotting due to disuse. Well, I have a new hobby. As you may have read here or here, Mego action figures were among my very favorite toys when I was a kid. I just wasn’t allowed to play with them at home. I had written an entire Solution Squad story about eight-inch action figures, and one of my buddies had customized a Radical figure for me, which appears on the cover.
I tried my very best to emulate the blister card from the World’s Greatest Superheroes line that Mego produced in the 1970s, right down to the circles featuring other characters with their names encircling their head shots. It wasn’t easy! Radical’s head was made from a repainted Shaggy (from Scooby Doo) with some scupted hair and beard add-ons. His costume was printed! So cool.
My very favorite Mego was the first one I received for Christmas in 1972, Superman, which you can see young Radical playing with here, in a flashback.
As fun as it was, the Mego Superman’s cape was far too easily frayed. I don’t know whatever happened to my old Mego figure. It probably got tossed during one of our many moves. But I do know that he was well loved and well used, and his cape showed it. A few years ago, I acquired one that was in near-mint condition, and I bought a cool diorama from a buddy who sculpts them out of foam to display him permanently.
The next one I got as a kid, in 1974, was a Captain Kirk figure from Star Trek. When my brother got Spock, we had many adventures together. Both of those figures stayed with my brother when I moved away. But the one thing I always wanted was the USS Enterprise playset. I yearned for it, but it was not meant to be. Well, last summer, I found both. I bought a set of the first series of Star Trek figures released in 1974. Uhura was added in 1975, but was still considered in the first series. They can cost quite a bit in good condition, and these were pristine. They had all their weapons, delta insignias, their hair paint was unmarred, they were just perfect. With one exception; Captain Kirk’s leg was broken at the knee.
Now, I am not a handy person. My grandpa and dad did their best to make sure I was at least competent with tools, and when I was younger, I used to make things in my grandpa’s garage. But I never built models, or worked with glue very much. I always preferred drawing. But, I thought, for the price I’m getting this set ($120), I can at least attempt to repair a Mego leg. I would have never considered it when I was a kid, but then again, we didn’t have YouTube back then. Sure enough, I found a video explaining how to replace a knee pin, which is what was missing from Kirk’s leg.
I replaced the pin from a bag of cadaver Megos I had gotten alongside the Superman a few years before, and ironically, a Superman corpse gave up his knee pin so that Kirk could stand again!
In the end, it really wasn’t complicated at all. But I felt accomplishment, nonetheless. Paying only $20 each for mint (-1) Star Trek figures was really cool. And then when the Enterprise playset popped up for less than $100, I knew I had to have it, finally, after all these years! My shelf looked like a Christmas catalog item from 1974!
In the box for the Enterprise was also an extra Captain’s chair and black stool. I didn’t think too much about them, and just tossed them in a box with my cadavers. We’ll get back to them, though.
I thought that would be the end of the hobby of collecting Megos. But then I found out that Mego was back in business after decades of companies trying to do what they did. I had seen some of the newer figures with their fancy correctly-painted weapons and stuff, I dismissed it. Bah! New things! But then I discovered that they had finally produced Sulu and Chekov figures with their original-looking blue phasers and communicators!
The bridge crew would be complete! And what’s this? The impossible-to-find Romulan figure was being re-released with its red weapons set! I couldn’t have a Klingon on the bridge without a Romulan!
By then, I was in my new office, and had a much better display space for my beloved Enterprise set.
And, I thought, if they re-released the Romulan from the Aliens set from series two, maybe they did the Gorn, too! The Gorn figure, if you are not aware, was perhaps the worst and cheapest figure that Mego produced. There was nothing original about it. It utilized a repainted head from Marvel’s Lizard figure, the body from a Planet of the Apes Soldier, and a Klingon uniform. Parts is parts, right?
But the new Mego did not spare the detail! They made a real Gorn that looked like the one in the show!
Naturally, I had to have one. But where was I going to put it? I ran into my diorama-building friend Mike Sutter at a toy show, and put to him an idea. Could he make Vasquez Rocks for me? You know Vasquez Rocks. It’s a park in California where everything has been filmed, including the episode where Kirk battles the Gorn, Arena.
Well, Mike knocked it out of the park. I even got the new version of Kirk for the diorama.
When I discovered that the new shelves in my office were too narrow for the full diorama, I asked Mike if he could trim them down to nine inches wide. He agreed, and asked what I wanted done with the rest. I asked if he could use them to make another diorama, the Guardian of Forever from the episode, City on the Edge of Forever. And again, he crushed it.
But I didn’t want to move my wonderful Kirk and Spock from the bridge set, so off to EBay I went to buy the cheapest Kirk and Spock I could find. I got the pair for $40, but they didn’t come with weapons. I thought, well, that was hardly relevant to this display, so I didn’t worry about it. But it made me think, how hard would it be to just get a set of weapons? Apparently, much harder than I thought! A vintage weapons belt with the blue phaser, communicator, and tricorder can set you back $50! But I wasn’t done with this piece, yet. I needed another Dr. McCoy figure, and I didn’t want to pay a lot for it. I had just found another Kirk and Spock online for even less than I paid for the first pair, just $25, and I had replaced the new Kirk with the Gorn with the classic Kirk. The Spock figure had problems, though, He had a Type-1 body, and his legs were splaying out like crazy. You guessed it, I found a YouTube video. I ordered some 2 mm elastic cord and bought a crochet hook at Walmart. After two attempts, I had completely restrung the figure, making it as good as new. However, I didn’t need a Spock figure at the moment, so he sacrificed his uniform to go with a Type-2 McCoy body I had in my cadaver box. One of the things Mego saw in the Star Trek line was cheap production. The only difference between a McCoy figure and a Spock figure was the head! The McCoy figure had been a gift from my friend Tracy Edmunds, whose father-in-law had bought it in the 1970s to use as a driver in his model race cars. His head was completely messed up from having helmets glued to it, but his body was in perfect shape. I found a McCoy head on EBay for ten bucks and boom! Instant Dr, McCoy figure. Still no weapons, but the good doctor had lost his phaser in 1930s New York in that episode anyway. And now I have a Type-1 Spock figure in my spare Mego box. When another blue uniform comes along, he’ll be dressed again and I’ll have another nearly complete figure.
While that really wasn’t true customization, just a parts swap, I kind of wanted to try my hand at it. My first attempt was to make my Star Trek Adventures captain, by modifying a new Kirk uniform with fabric paint. It was a disaster. I thought I had better stick to what I could handle and not modify the clothes too much. If I try it again, I’m going to try gluing fabric over the existing fabric. I just need a couple of black panels, not a complete dye job.
I thought I would start my journey more successfuly by making a redshirt. If you don’t know that term, it refers to one of Star Trek’s many casualties, who often wore red shirts for security, and often didn’t even have names. But there was one who not only had a name, but he appeared in 57 episodes, more than even Sulu or Chekov! His name was Leslie…most of the time.
One of Mego’s new lines was Married With Children, and I had read that they were trying to go cheap on sculpts again. They were pulling old sculpts from everywhere, and they chose one that someone had made of Eddie Paskey, who played Lieutenant Leslie on Star Trek, to make Al Bundy’s head. This was supported when I got a look of the side view of Al’s profile.
I’m pretty sure Al Bundy never had those Starfleet sideburns! So, I thought, let me try making a custom Mr. Leslie figure. I took that now-shirtless Kirk figure, and popped off his head, and replaced it with the head of Al Bundy. I found a Scotty uniform shirt online for a fairly low price, and ordered it. Scotty was the only figure Mego produced in the old days who wore red. Leslie most often wore red for engineering or security. But I had also read that you could simply repaint Mego figures with the same paint you use for D&D figures, and I had some. So, I got to work repainting the head with a color more suitable for Leslie while I waited for the Scotty uniform to be shipped. When it arrived, I used an X-Acto knife to cut away one of the rank braids (Scotty was a lieutenant commander while Leslie was just a lieutenant), and put it all together. I borrowed one of my classic figure’s weapons belts to complete the look.
Since I’m not worried about vintage weapons for this figure (the only part of him that’s vintage is his shirt), I looked for reproduction Star Trek weapons. And wouldn’t you know it, Dr. Mego has some! Instead of $50, I can get a full belt for eight bucks. And I have plenty of other figures that don’t need vintage weapons, but would display better with weapons than without. That site has replacement parts for everything we need to restore our 50-year-old figures and make them look new again! Okay, now I had a taste for customizing as well as repair.
There’s been a movement not just to sculpt Mego heads but to print Mego heads made of resin. And one that came up in my wanderings was one that I really want to make: Luke Skywalker.
It’s well known that Mego passed on the Star Wars license in 1977 and that decision factored into the company’s eventual demise. Kenner took up the toy license and instead of making expensive eight-inch figures, they focused simply on molded and painted 3.75″ figures that were far cheaper to manufacture and much more flexible in the types of figures that could be offered. It was a trend that even Mego adopted afterward, when they tried to keep up with their Star Trek license for Star Trek The Motion Picture. But I often wonder what it would have been like if Mego had made the Star Wars figures. So, I’m going to try to make one. I painted Luke’s head (so out of practice) and attached it to an extra Type-2 body I had. I noticed that the foot was broken, and yep, right to YouTube, learned how to pop out the ankle pin and replace it with a donor part.
I’ve ordered a black bodysuit, and a pair of replacement boots for CHiPs figures to make a start on Jedi Luke. Yes, CHiPs boots are correct.
While I was in reconstruction mode, I dug back into my box of parts, where I found a Planet of the Apes figure. I honestly did not have any interest in these figures when they came out in 1974, so I didn’t even know the character’s name.
A trip to the Mego Museum page, and it was revealed! His name was General Ursus…or General Urko. It depended on when you bought him! That page is really a nice resource, because you can find out what parts a particular figure came with to be complete. This figure did not have his rifle or his scabbard and short sword, and like Star Trek weapons, they can be really hard to come by. But, because of his condition (really nice), I decided to complete him. It took a couple of weeks to find the parts, but I did. So, I spent $55 to complete a $150 figure. Pretty cool.
Here is where the new hobby is satisfying. I took parts from three incomplete figures and made a whole one. There’s just something right about that. It feels good. So I took a good look at my parts box and started making notes. Remember that extra captain’s chair from the Enterprise box? I sure don’t need it, but someone evidently does!
Just like there’s a market for Mego weapons, there is a market for any spare parts, even heads! I have an extra General Ursus head, and I don’t need that either.
So, to answer the question from the first paragraph, how am I keeping my brain from rotting? I’m doing math. I’m looking for parts lots that complement what I already have, and selling what I don’t need. Here’s the pièce de résistance:
I have a Klingon figure. Its head was in good shape, as was the uniform, and one of his two boots. His knee, though, had been replaced not with a plastic pin, but with a bolt and nut! I can’t even fix it because more damage was done to the leg when someone did their best knee replacement without YouTube.
So, I took a spare Type-2 body from a Robin figure with a messed up head, and did a transplant. Now I just needed a weapons belt and a boot replacement. Vintage boots are $20 a pair. Or, if you want a single boot, the price is…$20. The whole figure is only worth about $40. I was not about to pay $20 for boots. So, instead, I found a whole Klingon. Wait, what? Well, yes, the Klingon figure is whole, but…his head is messed up and the uniform pants have a few minute problems. That reduces the value. So, I paid $35 for this whole (messed up) figure, and I will take the boot and the weapons belt, to make a whole, good, sellable-condition vintage Klingon figure, and I could sell the remaining parts. Sounds crazy, but I could get $20 for the good boot, and $15 for the Type-2 body, and–are you following this? I could get $35–what I paid for the whole figure–for the leftover parts of this figure that are undamaged. I’m not going to, though, because I’m going to keep gathering an inventory of spare parts to complete more figures later on. I will probably ditch the defective pants, though. I think I might experiment more and repaint the head, too, since its paint defects make it not as valuable.
So, no, my brain isn’t going to rot. I’m on a constant watch now to find parts that go with my parts. It just becomes important now to keep track of what I have on-hand.